This is a BRILLIANT idea, I'd love to see this expanded! Maybe easier enemies at first, I love the idea of building a relationship with your pet, maybe the pet is part of the source code of the enemies, maybe that's why you can kill them with it. I love the environment, maybe your first encounter is a cramped tight space with the big robot as a tutorial, maybe both of you trying to climb out of wreckage and you kill it in the process... not sure why I felt like coming up with story ideas for you, but I was inspired. Love this game, can't wait to see it expand!
Viewing post in Tamabuki ZERO - The Egg Weapon comments
Thank you!
This will definitely be expanded on in the future as continuing it will be my first foray into larger projects. As for the story and lore behind the game, here is a snippet from my game design document that goes into a bit more detail:
"In the far future, mankind has won a fruitful life off the technological advancements that paired the digital age with alchemy. The Tamabuki, once a weapon of war, is now a common trinket that holds the digital manifestation of a fully matured homunculus within it. Its abilities grant one the ability to live a life beyond leisure.
However, Tamabuki do not grow themselves. All who possess one now had to at one point delve into the Depths and gorge their digital homunculi on the essence of the monsters beneath Paradise City.
The Player, as part of the ancient ritual of becoming an adult, is now yet another who shall explore the Depths. With Tamabuki in hand, their future will be decided here."
There is quite a mysterious narrative I want to craft here (I've still left a lot unsaid) so I'm glad to see you thinking about where things might or could go!