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- limiting the visible area this much is pretty unique

- the initial text was gone a bit too quickly for me: maybe make it only continue after pressing a button, so that slow readers like me can take all the time

- using default settings and medium difficulty, I had no issues with getting through a level, but nothing happened when I reached 0 enemies left and after hitting ESC the game just froze (music still kept playing)

- I like the music, sounds a lot like old Castlevania songs

- gameplay was a bit mixed:

    - dash and double-jump really helped a lot in progressing through the level

    - once or twice, I had to just jump and dash forward like a leap of faith because I didn't see any new platform

    - potions felt too abundant: after a while, I was just constantly on full visibility and almost full health

(1 edit) (+1)

Thank you for the excellent feedback.  I will address these issues once voting for the jam is over.  A key should be dropped when you reach 0 enemies, allowing you to open the door.  It may have been lost in the initial text as you pointed out.   and indeed the potions drop too much, this was accidentally left in from when I was testing - should be a one-line fix.