- limiting the visible area this much is pretty unique
- the initial text was gone a bit too quickly for me: maybe make it only continue after pressing a button, so that slow readers like me can take all the time
- using default settings and medium difficulty, I had no issues with getting through a level, but nothing happened when I reached 0 enemies left and after hitting ESC the game just froze (music still kept playing)
- I like the music, sounds a lot like old Castlevania songs
- gameplay was a bit mixed:
- dash and double-jump really helped a lot in progressing through the level
- once or twice, I had to just jump and dash forward like a leap of faith because I didn't see any new platform
- potions felt too abundant: after a while, I was just constantly on full visibility and almost full health