Good work! I had some issues during the game though: the attack animations were very long and incredibly slow, so I decided not to attack anything, and it was perfectly possible to just walk through the level. There's an NPC in the level that is just kinda there, and doesn't seem to have any purpose. There's a bridge you cant't walk on, so you walk through the river instead. The level selection screen is actually just two cutscenes and one level, so I was pretty confused when I tried to start the "ice level" after playing the "intro level".
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Yes, I know. Pretty hilarious you already found out one can just pass through. Gate opening was done on the last couple hours...
But yeah the animations are mixamo 3d mocaps. irl movement is slow for combat. It was my first time doing such a game so I was just learning most stuff. The NPC was supposed to have voice lines but I got the voice lines last day. Too little time to implement. The menu was more like developer debug menu to enter the scene fast. It probably should just have been a new game menu in the end. But I am glad I learned a lot and I am implementing a better combat system now faster animation, dodge mechanics etc.