Great update(s), it's still hectic but is no longer frustrating to play - so it's a lot more fun as a result!
Archj
Creator of
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I liked it and thought it was fun, but it feels like it escalates way too quickly. I get one power-up and then suddenly I get drowned by enemies. So many that picking up more orbs becomes almost impossible. I also had trouble with the dog enemies... if you get unlucky they will get on top of you and drain half your health before your attacks kill it because you run so slowly. Great work though!
The game looks nice and plays fairly well. I had fun completing the levels. I didn't have any major complaints here... the right click attack feels underwhelming and lacks impact though. One thing I noticed at the main menu: hovering over the two choices didn't feel right - removing the border of the hovered object makes it feel inverted, so I thought I found a bug! But maybe that's just me.
This is a fun concept and I like the presentation. It is stressful when you get spotted! I feel that right now it is a little bit too harsh. If any guards are anywhere close to the screen, they get instantly alerted if your flashlight comes on at all. And most of the time guards seem to be nearby. Sometimes there are 2, or even 3 nearby. So I ended up trying to not use the flashlight at all, which was pretty hard!
Good work! I had some issues during the game though: the attack animations were very long and incredibly slow, so I decided not to attack anything, and it was perfectly possible to just walk through the level. There's an NPC in the level that is just kinda there, and doesn't seem to have any purpose. There's a bridge you cant't walk on, so you walk through the river instead. The level selection screen is actually just two cutscenes and one level, so I was pretty confused when I tried to start the "ice level" after playing the "intro level".