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(+1)

the keybinds feels off the place, moving with arrows, jump with space a interacting wit Z is very weird for me.

But it was a very good puzzle platform with a very clever use of the shadows. The graphics style are top notch cuteness(the ending cutscene too!)

Overal very good experience, Amazing work!

(+1)

Hello! Thank you so much for playing and for the feedback! We struggled a bit when deciding the keybinds since this was the first 3D game in isometric perspective that we've done. What would you say would have been a bettter option for the controls? 

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Without modifying too much the current controls, i personaly would use: Arrows, Z for jump, X to interact and anything in A, S, D & C for the potion. like the RPG maker style, i think they feel more confortable when they are side by side.


Another aproach could be: WASD movement, Space - jump, J & K for interaction and potion.

This would be my pick since not everyone has arows in their keyboards(My case, i have to remap the keys in my keyboard software to play games that need arrows.).


My english is not native, I hope the text is understandable.

Oooh that makes so much sense... We didn't have in mind different keyboard structures. We will for sure have this feedback in mind for our next games. Thank you so much for taking the time to help!