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Work post: 3-4.08.24

I saw the game jam post at Itch.io open game jam site on 3.8. , and get interested about the jam and it's idea very fast. When i got the first vision of the project idea, i hit the "join jam" button.

The first vision for the game was that the project shall be a short spare time project outside if other ongoing businesses. I'm not the person who would not play roleplay games as in tabletop genre's at all, but actually i have never tried the non-digital roleplay game in my life. I have tried some roleplaying games and also live-action roleplay with friends, and have joined theme park shows and play as actor in school performances and so on, but mostly that kind of action has not been a game, or it has so few rules or far-off meaning about the game play so it is more like a play than a game.

So on that account, the finished game project for this jam will by increased probability to contain more the exact rules for game play in the game world of role playing game rather than the guidelines of subject to interprepations and imagination. Exact rules with commands with exact results in the roleplaying game should have the similarities to video games where player interact the game world with the exact rules the game program language understands; Otherwise the players may create and play with the strategies for the victory in very creative but also in absurd ways which i see it might be a problem for the game play balance: 

Creating more exact and more executive-like rules in the game is more easy for balancing the game than to try limit, for example, the players imagination and creativity and volubility.