Here will be the all shared information about the project development during the game jam ongoing.
Tabletop roleplay game about playing a part of combat squad in the space · By
Work post: 3-4.08.24
I saw the game jam post at Itch.io open game jam site on 3.8. , and get interested about the jam and it's idea very fast. When i got the first vision of the project idea, i hit the "join jam" button.
The first vision for the game was that the project shall be a short spare time project outside if other ongoing businesses. I'm not the person who would not play roleplay games as in tabletop genre's at all, but actually i have never tried the non-digital roleplay game in my life. I have tried some roleplaying games and also live-action roleplay with friends, and have joined theme park shows and play as actor in school performances and so on, but mostly that kind of action has not been a game, or it has so few rules or far-off meaning about the game play so it is more like a play than a game.
So on that account, the finished game project for this jam will by increased probability to contain more the exact rules for game play in the game world of role playing game rather than the guidelines of subject to interprepations and imagination. Exact rules with commands with exact results in the roleplaying game should have the similarities to video games where player interact the game world with the exact rules the game program language understands; Otherwise the players may create and play with the strategies for the victory in very creative but also in absurd ways which i see it might be a problem for the game play balance:
Creating more exact and more executive-like rules in the game is more easy for balancing the game than to try limit, for example, the players imagination and creativity and volubility.
Work post: 04.08.24
Dev-post:
- Mechanics; (Poker hand), pay for card withdraws, free and paid player actions, simutaneously game play, day time cycle occuring by using timer in game, "point-to-target", intermediate deck building system, last man standing (victory condition).
- Idea of the game; "Players move their pawn between different locations in the city map by using free or paid direct movements simutaneously. Players can perform different actions based to their current location, and some of the actions are free to perform and some and also the most of actions require cash to carry out.
One of the most important action in the game is to purchase cards from city locations, and sell collected card combinations in Downtown black market to archieve more cash in game. Cash is in safe in players envelopes, but in use there is a risk to lose currency or use it for wrong choices, so players should choose and stick in the chosen strategy and play chill and inpredictable.
In night times the movement is highly resticted and more dangerous for active criminals in the city, but at the same time it is the only change to make some business in the black markets. In game, players can even robber other players! Nobody is in safe, and business for black markets is a torment from day to day.
The game play need focus although anyone can start playing the game and learn it's few easy actions which combined with game goals and environment will make the game play itself interesting but also ultra tensious."
Workpost: 05.08.24
I developed multiple features and rules and created concept of game systems, but then i start thinking the game should be fun to play. Also it should be easy and easy to sit down and relax in game environment. The rpg-game is good to be story driven game, and player choices are best to be simple and game is nice to have dice and various probabilities for environmental actions. So i checked up some existing one-page role playing games, and decided to form a more simple game from the mechanics i developed, but in a scenario based short experiment that does not need lots of play testing to be ready to launch and to share - The best product for the jam game.
Dev post:
The new concept of the game is a sci-fi themed shooter game, where players are forming a squad of battle unit to tear apart nest of weird enemies in the factory-like building and saving hostages from slavery. The combat is based on 52-card play deck of regular cards, where picture cards and number cards are separated. The enemies perform different attacks than players, and when enemy appears in players sight both sides play the "poker hand" and the winner takes advantage in the battle. Player is able to retreat from the battle, but then the other bad thing happen to player. Squad's goal is to try save all hostages before the nest is full of harmful enemies letting players not to leave causing the mission to fail. The game will contain a slightly unique grid based movement system in the map with some twists, although the combat system would probably be highly unique in this build as it's first finished.