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(+1)

Heyo, just letting you know the game runs smoothly mostly, the 2nd area before slime king where the hidden jewel in the suspended pool still lags but not significantly, and as for the balancing of jewels, it works nicely and I see potential for even more madness by mixing jewels and strategies.

Sonic boom remains unbelievably strong, but I see a good drawback to making it cost both a heart and manna, it makes it is a committed strategy but without need for any other

The magic charms/spells seem very nice as well, combined with manna restoration it would be neat.

I am curious however what would be the light blue jewels main strength to the purely manna build, of course you are free to disregard this.

Thank you for the amazing game :)

(+1)

mmh, i'll take another look at the specific room, maybe I missed a layer.

I'm glad the Pleasure in Power (previously Sonic Boom) jewel is still seen well, I am quite satisfied with the state of it, and I definitely want trigger-spells to be a viable playstyle.

Mana builds here have a strong focus on versatility. since mana can always be used to heal, and can also be used to damage, playing a mana-focused build allows for "on-the-fly" adaptation. Of course 1 or 2 mana jewels are attractive for most builds anyway, for the convenience of having more spells available.

So far, i'm happy with balance, because different builds shine in different ecosystems. A build that has trouble defeating the Lamia, for example, might breeze through the Burrower, and vice versa. And i'm very happy with that =D