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Work post: 04.08.24

Dev-post:

- Mechanics; (Poker hand), pay for card withdraws, free and paid player actions, simutaneously game play, day time cycle occuring by using timer in game, "point-to-target", intermediate deck building system, last man standing (victory condition).

- Idea of the game; "Players move their pawn between different locations in the city map by using free or paid direct movements simutaneously. Players can perform different actions based to their current location, and some of the actions are free to perform and some and also the most of actions require cash to carry out.

One of the most important action in the game is to purchase cards from city locations, and sell collected card combinations in Downtown black market to archieve more cash in game. Cash is in safe in players envelopes, but in use there is a risk to lose currency or use it for wrong choices, so players should choose and stick in the chosen strategy and play chill and inpredictable. 

In night times the movement is highly resticted and more dangerous for active criminals in the city, but at the same time it is the only change to make some business in the black markets. In game, players can even robber other players! Nobody is in safe, and business for black markets is a torment from day to day.

The game play need focus although anyone can start playing the game and learn it's few easy actions which combined with game goals and environment will make the game play itself interesting but also ultra tensious."