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(+1)

Great entry. Nice little zelda-survivors-ish sort of thing. Some of the little things I particularly enjoyed:
- the pants icon
- seeing a bunch of "+1 pants" and thinking "how many pants do I need?"
- the text shadows

I think that the balance could use a bit of tweaking -- the dialogue seemed to be directing me to the church first, but I found that the goblin zone seemed easier. And by the time you're ready to handle the lava boss, you've pretty much dealt with all the ranged enemies, so the mirror seemed a little useless at that point.

I also had a few moments where the RNG on boss placement in a level seemed to help or hinder me a great deal -- the necro / healer bosses seemed relatively easy compared to their hordes. And another time, the very first boss spawned directly next to the level entrance, and I kept getting knocked back to the cottage.

It also took me longer than I care to admit to realize that I needed to bump into enemies to fight them. I was running around and dodging and looking for some sort of weapon. I have probably been playing too many survivors-likes.

I'm not sure if it's because I'm on a high-dpi display or what, but the dialog / button backgrounds and their text were misaligned for me and it looked a bit sloppy.

Some sort of additional fanfare for defeating a boss would have been nice. After the initial item unlock, defeating them for a second time felt very anticlimactic.