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I really liked this game. At first it looks like a very ordinary platformer (very good jump feel, by the way). but as the game advances and the level starts to react to my movement it's a completely different experience. I liked the powerups, the puzzles, the platforming, it's all tight. The way you tell the story partly with the scenery and part with the journal pieces is amazing.

Definitively my favorite part about this game is the interactive level, like the warps around the world, it has many respawn points and that lets me get back right into action, I love that. I love that when the level falls, it does kill you, but it's also opening new paths, so it keeps enlarging the level. I loved this game.

Thanks so much for your words, it really makes me happy to hear your thoughts about all the things I'd been obsessing about for the two weeks I slaved over the project. :) I pushed myself to the limit in terms of realising what I envisioned, and I'm happy with what I managed tgo accomplish, but there's work to be done yet (if not for the jam version)! :)

I'm really happy you enjoyed the game! From a gameplay perspective, I really want to make it a player-friendly experience that can be both challenging and forgiving at the same time. I didn't manage to implement all the quality of life measures I would want (the levels with the descending elevators and the one with all the portals are both particularly horrible offenders in that regard), but I'm glad it did not deter you and that you could have a good time! :D

And yes, the storytelling is also very important to me, even though I chose a slightly more fragmentary approach in this game. The final and complete story is still partly obscured even for me, but perhaps that's the way it's meant to be for now! :)

Again, thank you so much!