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Nice little puzzler, a great showcase of your crates
polyanya for navigation
bevy_easings for fancy ui animation

I have a few nits to pick:
- The UI colors seemed to clash, and overall the UI just seemed all over the place with padding, font size, etc.
- There is very little contrast between the dialog background color and the dialog text
- I don't understand the dialog timer. Sure, I can maybe read that fast, but I am trying to read and simultaneously understand how it relates to what I am seeing on the screen. I was often not done with the instruction text as the countdown ended and I awkwardly followed the text to the top right corner as it reflowed. I would have greatly preferred a "continue" button.
- I really would have liked to look at the level before the action started. The action is even starting when the camera is way zoomed out which just seems unfair.
- It would be great to be able to remove an obstacle by clicking directly on the obstacle model. I often could not remember which specific obstacle icon was associated with a particular obstacle and ended up needing to redo the whole thing.
- I was weirdly distracted by the shadows -- I wasn't sure why the hobbits' shadows were disappearing as they approached. .Not sure what's going on there, but it seemed like the point lights were too low, perhaps. I was going to look into this, but the game failed to load when running from source locally with this error:

thread 'IO Task Pool (2)' panicked at src/levels.rs:213:14:
attempt to subtract with overflow
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace