This is a neat little concept. I got the hang of it after a few tries and once I realized I needed to read the book like I was told to. 😅
Are you planning on expanding on this mechanic? I can see some ways of doing so, like:
- Following a sequence of actions for each fish (instead of just responding to the majority of the symbols)
- Shake effects on the character/screen and accompanying audio effects to convey the fish's behavior on the line
- Have a variety of locations, bait, and rods to increase the types of fish that can be caught
Whether you expand on the mechanic and by how much depends on how important this mechanic is to the game - if it's a major thing the player should be focusing on, then definitely expand it; if it's just a side thing to do to grind for gold, it could be fine as-is.
What's next? More on this mechanic? A new project for a separate mechanic?