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(+1)

First off, the bugs I noticed:

  •  If you press enter during the opening credits, you end up starting the game without skipping the credits, so you miss the opening dialogue.
  • There is a bug in the room where you get the scroll where if you enter a bit, trigger the checkpoint, then leave before entering fully, the room remains fully dark until you reset.
  • I couldn't progress past the smoke bomb part because all the ingredients seemed to vanish from my inventory, and I couldn't recollect them on checkpoint reset.

My Overall thoughts: 

I think this game has a lot of potential. The atmosphere from the opening dialogue and the music both lend themselves well to a stealth style game. The lightning was excellent, and really gave the place a creepy atmosphere. I enjoyed all the assets, which were clearly custom made. And the voice lines were very fun. I also enjoyed the references to Alchemic History.

On a gameplay side, I think there is definitely some room to improve. The character can't run, so once the guards see you, it's pretty much an automatic reset. On the topic of the guards, I think they have slightly buggy vision boxes. You can't stand behind them too closely, or else it will trigger as you being caught. I feel this takes away from an aspect of strategy where you can hide behind the guards to use them as cover.

Overall, I think the game has potential, but I would need to see more from it outside of the stealth stuff to really say more. Good job!