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(+1)

I quite like the visuals and audio, and the gameplay loop feels fun too.

Itā€™s not really obvious at the beginning that you can throw items instead of bringing them to the cauldron. Some sort of an indicator on character, like an arrow pointing towards mouse, could help with that.

Iā€™ll also add a bit on controls comments. A good idea is to make a sort of spatial separation for controls. For example, you use mouse to aim where you throw items, so itā€™s a good idea to also use mouse for controls. That will also make it near impossible to mix up throw and attack inputs because they use different hands.

I noticed that you have HP only on the very end on my first run. I kinda think itā€™s not needed because cauldron timer already serves that function. So any ā€œdamageā€ can be dealt to that timer.

Overall, itā€™s a fun little game.

thank you for the feedback!