Very cool game! I had a lot of fun trying out different strategies- a mobile pirouette build, a turret that just heals and shoots whole notes, and one where I just used one "splits" card and let in run in the background a while 😆. I really liked the trade-off of balancing movement with other actions. It would be cool to have late-game cards that combine multiple types (e.g. "move and launch a note in the direction of movement") so that you could eventually optimize your build to increase the rate of actions and increase the pace of the game. Great audio and sound effects.