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Blobo Party!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.276 | 4.276 |
Game Design | #4 | 4.310 | 4.310 |
Overall | #4 | 4.172 | 4.172 |
Execution | #7 | 4.172 | 4.172 |
Graphics | #12 | 3.931 | 3.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea for this game is so unique and different to anything I've played before. The graphics and audio are so colourful and cute, keeping the game interesting.
I really like the colour-scheme and I like that the game-play is aligned with music theory.
Proud to have become the life of the party!
Brilliant execution. You nailed the same kind of tactical consideration that is a hallmark of good deckbuilders like Slay the Spire, where you don’t simply want to add new cards but also get rid of old ones. I’m a bit surprised by the reviews that say “I couldn’t move much when I used 5 skills and only one movement card”. Yes, the game already allows you to just use one skill and one movement card if you were not so lucky with movement options! Throw away cards that are detrimental to your situation! But maybe that’s just deckbuilder experience, hehe.
The cards are varied enough that multiple play-throughs feel different. I also love how the game doesn’t throw all options at you from the get-go, but only displays the controls for level ups when you actually need them.
I’ve got only two little issues. First, I’ve played this on my macBook with a touchpad, and moving the cursor around fast enough to keep up with the beat was pretty hard. I imagine the game was optimized for a mouse. Maybe adding an option to slow the BPM down a bit would have been nice for accessibility. Second, the card’s descriptions are very fun, but also hard to correlate with what they will end up doing. Maybe that was intentional for the feeling of discovery, but I found it a bit annoying. Having a short effect description and some flavor text would have been nicer for me at least.
But yeah, nothing that really impeded my fun much. You did an awesome job!
PS: those blobos are definitely just axolotls, you cannot convince me otherwise.
Yeah, the game is definitely designed to be played with a mouse (or gamepad) and would be a challenge on touchpad.
I have a ton of deckbuilder experience personally, so to me discarding cards from your deck being OP is a pretty natural thing, but I’m sure it’s counterintuitive for players who are less experienced in the genre.
About card descriptions, it’s not so much intentional, and moreso that I wrote them all at 4am on the final day after adding most of the actual game content + playtesting + balancing etc :’)
Glad you enjoyed the game!
Wowwww…! This game is amazing!!!
I love the idea and the background sounds. Fantastic💡👌
Loved it <3
Very cool game! I had a lot of fun trying out different strategies- a mobile pirouette build, a turret that just heals and shoots whole notes, and one where I just used one "splits" card and let in run in the background a while 😆. I really liked the trade-off of balancing movement with other actions. It would be cool to have late-game cards that combine multiple types (e.g. "move and launch a note in the direction of movement") so that you could eventually optimize your build to increase the rate of actions and increase the pace of the game. Great audio and sound effects.
You found the secret idle game within Blobo Party!, congrats!
There are definitely a lot of ways to expand this game after the jam. Hopefully I find time for a post-jam update :)
What a really cool idea. It sounds great too.
I found one or two runs ended mostly because there weren’t any “movement” options in the upgrade screen so I had four or five attacks and only one move. It made it pretty difficult to avoid taking damage when there were big swarms of enemies.
Fun and unique!
I had so much fun with this. Really clever idea and so well done
Wow this is super fun! I'll be coming back to this one <3
Really fun game; the concept is simple but more complex than it seems!
I was a bit confused by some upgrades ("do the splits" does nothing?) and sometimes the game seems to pause for a second; but otherwise very well executed
I think the pause is when the music track loops. I tried to iron out all of the music syncing-related issues but that one remained. EDIT: This will be fixed post-jam :)
Dance card descriptions definitely should have been more explanatory. “Splits” doesn’t move but it gives you heavy contact damage and immunity for nearly the entire duration the card is active.
crypt of the necrodancer vibes, without a grid, neat :)
I really like the uniqueness of it. It's a really fun and interesting game. The graphics are simple but really nice. However, I was a bit confused per moment by the different upgrades. I'm a bit sad because I was sometimes teleported at different places.
Yeah cartwheel moves to the left relative to your facing, and moonwalk moves backwards. The card descriptions should probably mention that.
Simple but fun with unique card design, great pixel art and UI. Game plays with the rythm and has quite a few build path. Recommended!
The mechanics are great ! I feel that the extra skills in your sequence make you very vulnerable, I think you should have some base movement following the mouse to avoid being swarmed as you use the notes. Still very clean, polished original game
The music is quite good and the creatures are cute :)
Although putting movement and attacks in the card system made it feel like the blob was hard to control.
My current best time :)
Came ordered here by toast, stayed for the fun, great game!
What the hell??? This has no comments on it at all????? This is absolutely amazing!! Completely clean, no lag, absolutely fun game, actually has variety, I LOVE that you can edit your sequence too. This game is simply amazing, and I need others to see it.
Yeah, how players decide which game to click on is a mystery. I’m glad you had fun! It was a lot of work and I’m happy with how it turned out :)
You should be! I'd love to see how it works if you wouldn't mind sharing. I'm also a musician so this game really intrigues me.
Sure! The source code is here. We actually use the audio instance instead of a timer to drive gameplay, which keeps gameplay in sync with the music at all times. The exact BPM of the song is specified in a config file, and then we have a helper run condition called
on_beat
(which is actually on every eighth-beat, for extra granularity).Oh wow yeah! Looking at music.rs, I see how it's set up and that's super fascinating. I'd love to talk more about this if you'd like to add me on Discord (on my itch page) if y'all want to implement a feature in this game. About 3-4 years ago, I created a mathematical proof of what I called the "nth" swing (yes, not just triplet swing) and I'd love to talk with your group all about it because adding swung beats would be an insane feature to have in a game like this.