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(1 edit)

After updating to v.08.1 I got this message upon saving for the second or third time.


OpenGL ES 2.0 Renderer: GeForce GTX 960/PCIe/SSE2
Mod Version v0.8. Expanding game to latest Aric's Expansion version
Aric's Expansion v.0.81
erasing C:/Users/feder/AppData/Roaming/Strive AricsExpansion/saves/autosave3
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
ERROR: Reference to a Thread object object was lost while the thread is still running...
   At: core/bind/core_bind.cpp:2535
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid get index 'date' (on base: 'Nil').
          At: res://files/scripts/mainmenu.gd:357

Any other mods, bugfixes, etc installed?

The only other mods are "Constants" and "randomportraits", no bugfix. The strange thing is that I was able to play for a few days and had saved a few times with no problem.

Gotcha. Unless something has changed in Constants, I'm pretty sure that my mod isn't compatible with Constants at all. RandomPortraits is fully compatible.

Ah, ok, thanks, I had no idea Constants wasn't compatible...

Both mods override the same functions, unfortunately

Deleted 3 years ago

No, you are fine. So long as Aric's Expansion is loaded first (lower number in mod list) there should be no problems.

The constants mod has no conflicts as Aric's Exp does not change _ready() in mainmenu.gd.

The random portrait mod adds to _on_slaveconfirm_pressed() in mainmenu.gd, which Aric's Exp overwrites.  No conflicts in slave_tab.gd or constructor.gd.