The folder name within the mod folder has to be "AricsExpansion" exactly with no space at the front or back of the name. Sometimes depending on how you extract it, it may also extract to a subfolder (where you have a folder structure of "AricsExpansion/AricsExpansion").
AricTriton
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Hey again! I ended up having to get a new PC and still have to reinstall everything to be able to finish up the latest update. It's definitely been put on the backburner over the last year, but I do still intend to finish it and at least release all the changes pushed onto the github branch when I can get enough time to while juggling jobs. I can't give an ETA at the moment though.
There isn't a way to completely toggle it off, however you can toggle off portions of the feature. Under expansionsettings.gd (or in the Constants mod if you prefer editting it that way), look for "uniqueslavesautopartyconsent" and toggle that to true. That disables the consent system for all unique characters (basically by having them autoaccept everything).
Having the whole system toggled off is something that's feasible but it isn't in place currently. However, if you hit them with an Entrancement spell before talking to them, it should drastically increase the chance of them consenting.
Notepad++ will be perfectly sufficient for it. If you add it in the mod files, just remember to reapply the mod (fully deactivate, restart, reactivate, and restart). If you do it in the game files it'll take place next time you start the game but if you ever reload the mod it'll have to be redone. The safest option is adding it to both.
The first thing I’d check is that in expansionsettings.gd (or using the constants mod to adjust it) that ”perfect info” is set to true.
The hairstyle showing bald sounds like an old bug that should have been corrected already. Are you using the latest version of the mod or the main branch from GitHub?
I am indeed. It's been sitting partially done for a while as I just haven't had the time to dedicate to the mod that I hoped for some time, but it's not fallen off the radar. There have been several updates with some cool features like Enchanting on the github, but I've still been trying to hold off the next release until I can finish the Talk system as promised.
There is only one Nursery in the facility in the game which allows you to retain offspring. Breeder is a specialization that the player can choose at the start of the game which automatically unlocks the nursery, increases the sell price for slaves born within the mansion, etc. It's an option alongside the Mage/Alchemist/etc. There aren't any issues with it as far as I'm aware.
However, if you're looking to breed slaves automatically or similar to a job, unlocking the farm will allow you to choose a lot of options on your slave when they are submitted. You can set them up with a stud there to breed daily.
The virgin birth portion is rather odd. NPCs are designed to have offspring in the wild, especially if they are fucked by the player or their allies and released from the mansion or let go post combat. However the remaining a virgin portion is interesting as I’m not aware of a way for npc pregnancy to trigger without having sex first.
I’ll look into the code, but you may want to start working on some solid doctrine for that virgin birthed daughter wandering the wild. Either it’s a bug or a miracle, better safe than sorry!
The only way to have sex in Strive is either in the mansion (for the full sex system), post-combat with the generated scene, or in specific scenes/events. There isn't a way to have sex in the street in towns.
Keeping them undressed is fairly simple. The tooltip when hovering over the "Strip Immediately" option should explain, but it is only a temporary "Strip Now" option. The standard "Always Remain Nude" rule is still accessible from giving an NPC the Advanced Brand and it'll show up under Customize. The other option is just an easy way of stripping them down while talking to them but I was trying not to override the base game's intention on that.
I'll keep in mind your preference for lowercase in the future.
Capture Changes and Random Awareness are default of 0 which are what it appears they were in the released version for v1.8c. That's always been intended to be left as is for the release, so I'm not sure where it would have changed. I'll admit that those aren't the values I use on my personal playthroughs, so if it went from -3,3 or the multiplier of 10, I might have accidentally left in my personal changes into one of the old releases.