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I was finding that I could draw random zigzags and still end up with valid attacks. Was curious and took a peek at your circle detection -- that's quite simple / elegant and seems to work well enough for a little jam game. Cool.

I wish there was a little more feedback about the state of / result of an attack.

Thank you so much for trying out our game!

Yeah we couldn't get the monster's death animation to work consistently in wasm -- the code is there, for some reason the particles tend to spawn at (0, 0, 0) on most systems. A very unfortunate turn of events, but I sure am glad you took your time to look at the circle detection :)

Cheers, and thanks again for giving it a try!