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i loved the game! When the text comes on screen to explain how combat works, i feel i had to re-read it a few times because it would go up a line as it added more words. Not sure if you want to try different way of showing text, maybe a line at a time or the whole thing? It also wasn't clear to me to hit z to continue the text. The moving background behind the enemies, you may want to slow down or make a certain solid pattern, it does hurt the eyes and might cause issues to some players. It's also unclear when you should dodge and what direction? i was just spamming a/d not knowing if i was actually going to dodge an attack. also i had to afk but couldn't pause with enter after i got the key, and i lost xD but i had fun! cant wait to see wait you have planned!

(1 edit)

Hey, thanks for checking out the game!

The tutorial texts and other normal dialogue share the same system, which is why it adds words bit by bit. That animation can be skipped by pressing Z while it plays, but that information is never conveyed in the game, which is our fault. Same thing goes for having to use Z to get through the tutorial text too; that's on us too.

I can definitely look into the background related stuff too. Our monitor's got faulty colors, so it can be a little rough for us to tell the amount of contrast certain colors may have with one another or how hard to look at some of the backgrounds may be. It's good to get some feedback on that.

There is some amount of learning of enemy patterns that is intended and I did push for some attacks to be a little more unpredictable (like Crys for example), more so to test the possibilities we could have for making harder enemies in, say, a longer game for example. However, there are readibility issues on the moves. Starting enemies shouldn't have cutthroat attacks, so there will definitely be some tweaking in the attack animations.

And yeah, the pause menu seems to glitch there. Another glitch to be fixed...

I'm glad that, despite these issues, you had fun with the game. There's a lot of fixing and changes to be done, but hopefully the post jam update will resolve at least a majority of the issues. Thank you for playing and giving your feedback! It matters a lot to us!