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Upload fbx in blender , Export in gltf/glb/obj (I would use obj) and upload it in godot (exported) then load the textures in a separate folder and try to put the textures on the model, Normaly that should work , (glb gives godot a warning but works normaly)

I am happy to see godot devs ; )

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In Godot 4.3 you can directly import .fbx files. Then create a new inherited scene from them. Select your new scene and click on surface material override. Under albedo drop the png texture file. No need to import in blender.

Yea they Just recently brang it out, i think 11 days ago , normaly you can import fbx and The Textures are all ready on It but in Not every Fbx file

Yes. Before 4.3 it was also possible to use fbx but with a plug-in. Hey what are you doing, hop on 4.3 already 😛

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The Plugin never worked for me , but i am changing soon to 4.3 , backuping Files , Very important