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(+2)

The idea is not a bad one, the implementation is so-so. I'll just highlight some points:

  • The game should have been built for Windows (or another OS, but not for the Web)
  • Creating so many dynamic objects is a very bad idea. It was possible, for example, to make objects dynamic only near the player, and the rest of the physics is disabled (although, honestly, I doubt that such a solution can help)
  • You don't even have to destroy buildings, because by the time you get to them, they are already falling apart themselves
  • A tractor capable of driving perpendicular to the tracks?
(+1)

I agree that doing all objects with physics at the same time is a bad idea… unfortunately I have 2 fps(

(+1)

When the jam is finished i m gonna change it to get a least laggi gameplay.

When the jam is finished i m gonna change it to get a least laggi gameplay.