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this is strange!

i just checked the code this should be impossible to happen, there is a code to prevent any negative values!!, or so i thought!, 

did this occurred normally, without altering anything?
if yes, how, because it seems it would be really hard to track this from code without context.

(6 edits)

If you edit the save file and put a negative amount of credits, data and data multipliers, you get negative values. Also, if you put extremely large amounts of data by editing the save file (e.g. 1e+33), it doesn't appear as "1000 QB" but rather stuck on 0.

Alright, since these bugs are artificially created, i will not investigate or try to fix them, since they will not occur in the expected normal flow of the game!

Thank you for reporting all these bugs.