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(+1)

I stuck around for a bit to see if I could put enough energy into the thing to fission it into a couple potassiums or generate some alpha particles or something. Bit disappointing, but it did go brr a bit.

Just echoing that I also found the "cycles" stat a bit confusing at the start. Calling it "delay" or something might help, although I think that fundamentally, having two different stats controlling "time it takes for a cycle" isn't ideal. I wonder about making one of them "energy" or something and having the electrons follow a sinusoidal path with the magnitude relative to the energy. Maybe throw some bloom in there. I dunno.

Okay, so I went back to play around a bit, and part of my problem is that I didn't even realize that you could make the electrons cycle by clicking them. On my first playthrough, I did see "Cycles: s" and try pressing the s key, and clicking around the canvas, but I never deliberately tried clicking an electron. I must have just gotten lucky!

Is the game intended to be open source? After a bit of a google adventure from the credits screen, I see a public repo, but there's no source link in the submission anywhere. BTW, the URL in the credits screen just leads me to a redirect loop.

Thanks for your feedback. Yes it's definitly confusing and I plan to change it after voting has closed :). Some in game instructions would be good as well so players know you can manually cycle the electrons. I love the idea of adding so much energy it started emitting radiation!
I've added a link to the games source code now, glad you were able to find it.
Oh and my portfolio is broken. Another thing to fix. Thanks for pointing that out.

I've fixed my portfolio now :)