Really love the art style and especially the battle mechanic. Hitting the creatures with the right element to capture them is really neat and opens a lot of complexity, on top of the complexity of the moves system itself. Btw, is capturing every shadow the only way to finish the game for now ? If so, i think adding a sort of "genocide route" where you kill all the creatures instead of capturing them could be a neat idea for an update.
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Hey thanks for playing! Right now the way to "win" is by capturing everything, yes. There is a bug where after capturing the cat, it does not lead you back to the cellar as intended. But that is where the final boss fight happens :D
I agree, in the full release we plan to do several different progression paths.