Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NoArt278

157
Posts
19
Followers
19
Following
A member registered Jan 06, 2024 · View creator page →

Creator of

Recent community posts

Thank you for the feedback ! Sorry about the inconveniences, I speedran making this in less than one week due to irl stuff and didn't have time to do much playtesting with others (mb). Btw you don't actually have to play 1000 levels to win (I wouldn't torture ppl like that XD), although there's not really that many secrets in the game. There's one I'm not sure have been discovered by anyone though.

100% the best submission I've played so far. The gameplay is buttery smooth and the visuals and audio is just *chef's kiss*. I only have one very very tiny nitpick and that is the climbing speed feels a little bit too slow. I know you can jump to go faster but increasing the climbing speed slightly could make it feel better and maybe help less skilled players a bit. Thought like I said, it's just a small thing and in no way detracts anything from the game. Everything is pretty much perfect, well done !

Ok I'm definitely not reaching level 100 on this one XD. It's a really good challenging game ! I love how you use the mechanics in each level to make harder and harder levels. Also thank you so much for the skip button so us noobs can see the rest of the levels 😊.

P.S. When I saw your game's title I thought we might have had similar ideas but nope, it's completely different XD. It's clear yours is much more well thought out. I procrastinated too hard on mine till the last week lol. Also damn 39 seconds. Hope your heart has recovered from that.

Really cute game ! I love the simplistic art style and the classic dialog SFX. The dialogs themselves are funny too and really shows the vibes of the game. One minor thing that I think could be added is a pointer to the clients, or maybe make the parcel indicator bigger so you don't get lost while looking for packages.

(1 edit)

Really cool cooking game ! The cooking gets quickly chaotic just like a cooking game should. I did have a sneaking suspicion about the twist, but it's still good nonetheless. The only thing I found confusing was the tutorial. I took quite some time to figure out where to get the plate. Other than that, great game ! I enjoyed it a lot !

Congrats on your first game in Godot ! Like the first comment said, I also didn't notice you only used 4 colors. Really cool trick with the checkerboard pattern ! If I may suggest something, I think the hints for the secret warp could point to a more specific hole in the level. It could make the game more interesting instead of having to try each hole one by one. Still, it's only a minor thing and finding secret warps back then definitely required a lot of trial and error. Overall really good job !

Thank you ! I probably set the mouse sensitivity a little too low and I didn't test it on other machines so.. that might be the cause. Sorry about that.

(1 edit)

Cool game ! You managed to implement quite a lot of minigames in and even have voice acting. I like the art style although the background images could be scaled a little more appropriately. Overall, a great job ! Keep it up in future games you make.

P.S. Why is the boy's eyes transparent, it creeped me out a little XD

Did a door appear behind the maze ?

Thank you so much for the feedback ! Actually, i initially wanted to make this into a puzzle game. Although i decided to change it into a fast-paced game after looking at the aesthetic and my non-existent time management :').  I guess i subconsciously landed somewhere in the middle lol. I will keep your feedback in mind for future games !

I wasn't joking around with that warning lol XD. Thank you for trying it out !

Aw shucks, the music is actually one of the two assets i took to make this XD. Thank you for the feedback though ! Glad you still found it great even with the clunkiness. 

Thanks for playing ! You can dash in any direction you're facing so I thought it would be more appropriate to call it a dash. Sorry for the confusion.

Thank you ! You die and will get reset back to the bottom of the tower if you touch the lasers.

This game is really creative ! I'm really impressed by the dialog and the amount of endings. Sure, there were a few bugs but that's to be expected in a jam game. Would love to see the story be more polished. Good job !

Hi ! Sorry it took so long for me to take a look at your game again. Lots of IRL stuff happened after GMTK :'). Alright ! let's get to the review.

Changing the camera into first person is a really good change imo. It solves the previous camera problems and makes the environment and puzzles more immersive. The player is also a lot easier to control. The pipes in the last level look a little weird due to transparency, but it's a minor problem and the pros definitely outweigh the cons. The starting dialogue, ball ammo UI, and ending are also great additions ! Lovely trees and environment in the ending btw ^-^

Next, i still did encounter a bug. When throwing the ball, it sometimes goes straight up instead of forward. I think the ball throw is also a little too far for first person view. Also, in the pipe level i accidentally fell in an opening near the level entrance, specifically the one on the right edge when entering, and i couldn't jump back up. So, you may want to look out for other "soft lock" areas like that.

Overall, the update is really good and greatly improves from the jam version. Awesome job !

Cute little story game ! Art and music fits really well with the game. Would've loved to see more RPG mechanics implemented like stats, but i understand that with the short time limitation it is really hard to implement it in time. Overall really well done !

It's a really great endless runner ! I really like the art style and music. The controls also feel really smooth and i like how quick it is to deflect projectiles. I tried running it on both chrome and edge but for some reason it still lags a bit on some parts. It's not that much of a detriment for me though. Thoroughly enjoyed it !

Very lovely game with a cute little story. The mechanic of collecting body parts feel really unique here and is indeed a pleasant surprise. Would love to see this game further developed with a more complete story and more body parts and mechanics to collect. Good job !

Really unique and awesome idea ! The game is really fun to play ! The visuals and music are also spot on. If i may make a suggestion, i think making the aim cursor to be a lot bigger and more visible would make the game a lot better. Because this is a game where you move around very quickly, it gets really hard to know where you're aiming. Aside from that, this is a really solid and cool game !

Really cool take on the theme ! Building a statue up to scale would've never crossed my thoughts XD. I really like the sounds and the style is also nice. A measurement tool would've been a really nice addition so players could know if they are spot on with the height or not. Overall, awesome game ! 

Also, i know this is a bug but i found it hilarious that after accidentally destroying the entirety of my first statue and submitting it, i got an SS rating instead XD. Perhaps you can add comments from the gods to keep and even add comedic effect after fixing the bug. 

Really fun challenging platformer ! I very much dig the level designs you've put here. Yes, they are frustrating but i found the challenges neat. Not to mention how crisp the SFX and visuals are. Overall, really well done !

(1 edit)

This is a really unique climbing game. I really like the mechanics, art, and the music. However, like others, the primary problem for me is the controls. Aside from collision detection and the dragging and rotation of the poles, i think the jump should be a bit higher and responsive. The player should be able to jump to the next platform when they are on the top of a climbing pole instead of falling downwards when jumping. Enabling vaulting after a jump could also be a nice addition. 

I also want to give a few possible solutions for the collision problems. Are you by any chance using mesh colliders for all the platforms ? I think it would be better if you used the primitive shape colliders since most of the platforms fit into them. Also, have you turned on continuous collision detection ? It should help with the poles and player clipping through objects.

If you plan on updating this project, i'll be looking forward to playing it again with the improved controls. Like i said before, this is really unique and even with the control problems, it is still fun to play. Good job overall !

Honestly this is a funny game (at least for me XD). It's rare to see someone hand-drawing their assets like this, so seeing this is really neat ! I think adding more feedback like the enemies flashing red when you hit them could make it a bit clearer when you are actually hitting them. All that aside though, congratulations on your first finished game ! Hopefully you have recovered your sanity after that last part XD (i certainly haven't recovered mine after making all of my games (;・∀・) )

A cool survivor-like game ! I like the effects that happen when your addiction gets worse, like the addiction fire getting bigger, the attack becoming bigger and the sound and music getting more intense. It's unfortunate that you didn't have time to implement the restraint mechanic, would've loved to see how the gameplay would change. Aside from that, i think adding more enemy types and perhaps a super attack when your addiction level is at the right spot (provided you added the restraint mechanic) will also be cool additions. Overall, good job !

Really cool survivor-like ! Scanning enemies to gain XP instead of killing them is an interesting idea. It makes you have to decide on which enemy to spare and which to kill immediately, which is a nice twist on the survivor genre which usually just nukes the entire screen. I do agree with what others have said in regards to the balancing. Perhaps the scan and gun range could also be a little bit larger initially. Aside from that, it is a really fun game with a solid style and polish. Well done !

This game is really fun ! Combining particles into bigger ones feel really satisfying with the shaking and the particle effects. The music and sfx also really adds to the overall atmosphere of the game. The help arrow is a really nice touch, preventing players from getting lost. I didn't realize i was losing mass from getting near bigger objects though, i think it's better if you tell that directly to the player to avoid confusion on why they are not getting bigger. Overall, a really awesome game ! Thoroughly enjoyed it ^-^

(1 edit)

Fun gameplay, good art and music, just wished there were more abilities to play with. A really solid game overall ! P.S. loved how you added a nope button right at the beginning XD

Nice little game with neat looks and mechanic ! Having the enemies' attack range get bigger as you shoot at them is a very interesting idea that really pushes you to be precise and strategize. The only thing i wish was in the game is some background music. Overall, it's a really nice game ! Good job !

You keep being a legend too ! P.S. that farmer family friend of yours sound so cracked XD. I imagine they won't get any (surviving) uninvited guests.

(1 edit)

One of the most unique concepts i have, and will, see in this jam or any other jams for that matter XD. I literally have nothing to give as feedback other than dying because of overlapping a window with the character confuses me a bit and i haven't had enough, which is the same as everyone else so, uh, here, just take my vote !

(2 edits)

Yup, this is one of those super polished games that was made in a really short time for a jam. Seriously though, ya'll be wildin' with this one. I can't even imagine the process of you guys coming up with a variation of Tetris like this XD. The art style and music are just *chef's kiss*.  The gameplay loop is also really fun. I did find a minor bug where for some reason, the music is just stuck looping on a certain part if you scroll down the past the game in the page. I also keep mistaking K for rotating right instead of dropping a block (lol). I think changing the drop block key with something else would be nice, but it is a personal preference thing. Other than those two minor problems, everything's perfect in my opinion. Hoping ya'll get featured in the next GMTK video ! (P.S. sorry i didn't pay attention that enemy spawns were shown by the magic circle)

Very cool precision platformer ! The scaling mechanic really adds an extra challenge and opens up interesting level designs that you won't see in other precision platformers. Gotta applaud you for how smooth and tight the movements are too. 

Really cool space game ! Like others have said, i really liked the music and the ambiance it provides. The visuals are also pleasant to look at and smooth. I really wished it had another gameplay element to limit your planet creation a bit just to give it a goal. Maybe some missions like "Create X amount of Y planet type to unlock Z planet type" or "Make a habitable planet". Overall though, still a solid submission. Keep it up ^-^

Really clever mechanic and puzzles. I love the design of the lil guys. I agree with the others that the controls are not really intuitive and takes quite a while to get used to. If I may make a suggestion, using A/D to rotate and W/S to move forward or backwards could make the controls easier. My team did it for our submission too. We found this control scheme to be more intuitive than using the entire WASD keys to move in an isometric view. Of course, it needs to be tested first to check if it also applies here, or maybe you already have. Overall though, I really enjoyed this game. Keep it up ^-^ !

Really cool and unique puzzle game ! I really liked the mechanics and the different things you do with it, especially in the B levels. The puzzle designs were also really good. I was wondering if you could ray yourself and then there came the mirrors XD. Overall, awesome game. Thoroughly enjoyed it !

Thank you so much ! Glad you like it ^-^

(1 edit)

Really funny game ! It's like a giant reverse Duck Hunt XD. I really like the sounds and how the birds formation changes, it's really smooth just like how the game plays. Also where the heck did those farmers get RPGs lol. That said, I think the tutorial could explain a bit more about the height bar and that you need to descend to the marked height to collect and deposit corn. That's the only bit of flaw i could find though, everything else is really good. Awesome game ! 

Really awesome game and definitely one of the most innovative ! I had quite some trouble getting through the tutorial at the beginning, but after getting through it things started to make sense and the fun begins. I would suggest lowering the tutorial's difficulty a bit though ^-^".  At level 2 i also found myself hitting the spikes although i was not touching them visually. I think the spike hitbox there should be smaller. Other than those, I don't have anything else to complain. Once again, really awesome game !

Thank you ! Sorry about the bugs. Btw the crown doesn't do anything hehe. I wanted to add more things but, time management didn't go so well :(.