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Okay, so first of all, the fact that both of our jam games share "Alchemist's Dawn" in the title is amazing.

So, I wrote my thoughts down while playing your game and then looked at the comments people have left and can see that everyone has already mentioned everything I wrote down, so I'll just list them quick without too much detail.

- Fingers hurt after playing multiple times.

- Accidentally clicked upgrades/new tower before seeing what they were.

- The game seems to be confused where the mouse is on the screen on the upgrade/new tower screen.

- Couldn't see player very well sometimes with so much going on.

- Too difficult too fast. Haven't been able to get to 2 minute mark.

Now, one thing I would like to talk about a little bit is how cool the element clash system is. I didn't even realize what was going on when a couple of them were going off on my first playthrough. Once I realized what was going on I had a ton of fun trying to set up new combinations and watching them go off on enemies. This feature is definitely the star of the show here and I only wish the game wasn't so quick to kill me so I could see more of it.

Good work. Maybe in the future you could add waves of enemies to the game to give the player moments of rest between waves before plunging them back into chaos.

Good luck in the jam and in future endeavors!

(+1)

I'm really glad you liked the alchemy system, this took me the longest to complete and I'll definitely keep doing interesting things with it, I'll also consider changing to waves instead of an endless wave vampire survivor style, but I'm still not sure.

I'm glad all see the same issues, but mad at my stupid mistakes and bugs I created, everything will be handled.

anyway thanks for taking the time to test the game and the detailed feedback <3