I think I deleted my original comment by accident when I left the rating and refreshed, so I will leave another one to summarize my thoughts again. (my bad)
Overall, I think you have an impressive amount of polish. The different camera angles and character dialogue in the intro cutscene is really well done. I would like some more feedback on the current punch attack. The animations are really good though, so even just a sound effect for the swing and a hit sound on a successful enemy hit would take it a long way.
I also really like the current structure of the game being instanced beat-em-up style fights and tank controls/dungeon crawler overworld navigation. It kind of reminds me of old SMT or Baroque. If that's the direction for the project as a whole, I think it's super unique. Great work!