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(+1)

Oooh sunny beach area with a twist - a little bit of retro-synth good ol' squarewavy lead to spice things up, nice !

Overall a nice a smooth composition which would fit the area and the gameplay quite well. I'd probably replace the lead with a woodwind or steel drum, smtg tropical for example, to stay in the mood of the game. But the chord progression, the double bass and the tambourine are really creating the AC colour here (with snappy hit on the upbeat and syncopated beats).

On the mixing side of things, I feel like your lead is taking quite a lot of space and really covers the rest of the mix, especially when the rest of the mix is very balanced and well mixed, the part with guitar/tambour/snaps/steel drum is super nice. I'd EQ the guitar a bit to get rid of some strong frequencies in the mid-highs, but maybe that's compression that is causing this (not sure if you have compressed it or not - if not then it's a simple EQ fix).

Nice submission, it fits the spot and the time smoothly, and I had fun breaking down your song and listening to it a few times. Since you said before you were new to music and all, I'm impressed and super excited to see your future endeavours and progress !

(+1)

thank you for the feedback. For the synth I used the closest one to the one present in the original 12pm track in the ost so I’m pretty happy with that. The guitar is a big issue though and I couldn’t quite get the brightness out, and volume actually muted it too much. I definitely need to work that next time.


I really appreciate you taking the time to give me solid feedback though thank you so much!!


And thank you for the super kind words 🙏