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holy cow you built all this in one month?!?? Such a cool game, the monster designs are awesome, each one was unique and they all felt like part of the same world. When my little dino buddy evolved into a bigger dino buddy it I was pumped. The battle mechanics were fun and had the perfect amount of depth imo; combat was actually fun and encouraged different playstyles (unlike pokemon spam the best move again and again) without being too intense/unapproachable for the game's vibe. hiding the perfect stick behind that one tree felt like a worthy reward for exploring and made me feel like i found a secret. I liked the pacing of the levelups/evolutions too, it made it easy to swap out party members when a new monster came onto the scene, since they could catch up quickly. It might have to be toned down a bit in an official game but I like that I'm able to mess around with my party composition without being punished. Really cool entry, would love to see where this game ends up if you decide to pursue it! biggest criticism is there's not more content! (fleshing out the story more would be good to but you have a great premise). really enjoyed my playthrough! 

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Thank you very much! I am glad you enjoyed it. Yes this was all made in a month, I kinda no-lifed it lmao. Although I did have the story and the battle mechanics framework (mostly) figured out a while ago. I would love to keep developing this game or expanding on the mechanics in another project, if there is interest. I had a lot of fun making it.

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well if you do end up pursuing it add me to the interested persons list, just followed you here (first time doing that) so i can see the progress!

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Thank you very much! That means a lot.