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If you really want the wind up, which to be fair is not that of a bad idea, I would suggest doing a bit of sliding when winding up, so that the it doesn't feel like the game just stopped. (Taking something from Mario) Landing I would say is a bit unnecessary, seems punishing the player for jumping, which is not ideal. Unless you are dropping from a great height or course.

I remembered someone did mentioned, probably GMTK, that pausing the game for a few frame is a way to "feelingly" punish the player for doing something wrong, and I felt a bit of this especially during the landing animation.

Good idea! For now, I'll just remove the animations for both landing and wind up, so that should make it more fluid to platform.