Hello from the Feedback Jam 6! Love to see the next chapter!
I like the dungeon creep part and the spirit of classic JRPGs. The idea of linking the abilities with equipment is unusual and feels fresh, different from the mediocre "find the stronger sword and drop the previous to the trash can". And the best part in this game is that it is not a game about moving square that supposed to dodge another moving squares. But the outer space and Solar biome with the time limit is not a cool part for me. "Always Dash" setting helped with speedrunning that, but the timer is always ticking, even during dialogues, resulting in returning to the start if you want to read the dialogues. And at the start of area, there is a single mob that attacks immediately after our team "escaped" from radiation. Definitely doesn't feel good.
There are some bugs:
1) Poison cannot be taken off by Antidote, and Premium MedPack doesn't take it off too. Additionally, Premium MedPack inflicts Burn. Not sure if it is intentional according to its flavor text in description.
2) The Boulder (obstacle) in the Space cannot be destroyed by equipping the electric jewelry, despite the message presumes it should work.
3) Solo-target Wood spell has very low damage against neko mobs in Void biome, despite the briefing says it should be effective alongside with Fire.
Something feels wrong with the balance, the buffs looks overpowered. Under Protective Algorithm, incoming damage often reduces to zero. And vice versa, Lykos Hero in Moon biome under Aggressive Algorithm can slash the entire team by 700 dmg. But maybe the Boss crowd is intentionally stronger in stats.
And lastly, the enemies are just too vital. After 10 hours of playing, getting close to the end of this demo, I was sick of these long fights and started to escape every encounter.
With all this said, I definitely give this game a top rate. The Gem of this Jam!