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That starting screen needs a lot of work. It's really ugly and makes it incredibly difficult to tell what is going on. I had to hover over icons just to realize where the start-game button was.

My recommendation: Just fake a real phone screen with icons and stuff, but make all the unclickable buttons darker or more gray'd out and leave the Messages app button bright and obvious.

Also, Maybe the whole screen should be clickable to progress messages. Decisions can just block out the screen so you can't click to progress yet until you decide what to type, but allowing full screen clickability makes it more user-friendly.

Finally, it's a decent game idea and I like the pale/goth gf character, but the AI art is really inconsistent from image to image and there isn't much build up at all to her cheating. I appreciate the pixel style, but then the art stands out even more as an odd contrast to the pixel style.

Maybe if you redrew the images in pixel form, simplified but at least created by hand instead of AI, it would mesh better with the overall pixel aesthetic.

Sorry that this was mostly criticism, but I do like the game's design and overall idea. Just some key elements took me out of the experience quite a bit.

hello! no need to apologize for criticism! I really do appreciate when people give me criticism as I am looking for ways to improve the game, I know I say this a lot but this is a demo and the biggest hurdle was trying to learn how to code in the first place (I am dumb lol), Right now I do agree the Ai art is inconsistent at points but I am always trying new images to see what works best, in the newest chapter it feels more polished and I think maybe it messes too much for the pixel style, as for hand drawn pixel art, I am not getting rid of the Ai (or at least not for the foreseeable future) but I am not against the idea of hand drawn pixel art once I feel I am good enough, I know some of the screen dialogue can get buggy but I am trying my best to work on it! again thank you for the criticism I appreciate it! 

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Nah man, programming is really difficult so don't sell yourself short. You did a pretty good job and I didn't run into any critical errors. Plus, you actually released a game, even if it's a demo. That's massive and an accomplishment.

Keep going! I look forward to seeing how you develop your skills!