Downloaded the file and when you extract the game, it says "Lovestruck_City". Might wanna update that.
dsz1010
Recent community posts
The games are presented in entirely different styles even if they share the same characters and settings.
There isn't enough evidence to warrant accusations of plagiarism. If you have something more solid, then present it. Something like stolen assets or something. Until then, your claim is pretty unconvincing.
Even a quick google search will show how different the character designs look.
Ok, I tried playing the game for the first time today.
Some advice: Please add labels to the map to allow easier navigation. Highlight only the areas that players can find events at because there are way too many locations and they aren't clear if they are clickable or not.
The navigation is a ton of moving the mouse around the screen and looking for highlighted areas to click.
The other advice, add a todolist/quest book. It's hard to remember what to do or where to go when you are aimlessly clicking on the environment just to walk around. It gets very confusing where I'm supposed to go and when. Just some map hints like an exclaimation point or a list of to-dos would help greatly.
I'm digging the new art style from Spakka! The lineweight and body shapes look a lot better, IMO. It looks professional and more refined.
Looking forward to how the game looks afterwards. Even if a new version doesn't come out for a while, I would love to see some sex scene examples with the new art.
Pretty good actually. I like that you can be hyper-sexual right from the start and I like the general plot.
Improvements: More background images, even if Ai. Something to establish where you are at each scene would be nice.
I also wouldn't mind a profile image of your character that changes expressions with each scene. LIke normal, horny, during sex, after, etc. The faces can really bring a lot to the text adventure. if that's too much, Ignore this, lol. But it's something I think would be a nice touch.
I really recommend some quality of life changes to make the app more playable.
1. Please add a sound adjustment option right from the main menu. The turn-off BGM option is only available after a few minutes of playing and I just wanted to adjust the volume to be lower for the game while playing music or videos on the side. The UI sound effects are especially piercing in my ears.
2. If a character is at a location, could the tabs to go to that location be marked in some way? Like a little exclaimation point over the number so that it shows a new event is there or a person you can interact with is there? Same for traveling around the map.
3. If possible, please include a way to have border-less full screen or just unlock the resolution so we can maximize the window without going into fullscreen mode.
Thank you! I've been enjoying the game overall and love the direction it's going.
It's still impossible. I just downloaded the new version. The issue is the hit box. There doesn't seem to be a consistent way to kill the bugs in time before 10 of them spawn and are already on top of you. Plus, each click doesn't seem to actually cause a hit. I clicked very fast, right on the body, the tail, the head, and only sometimes it would hit.
That starting screen needs a lot of work. It's really ugly and makes it incredibly difficult to tell what is going on. I had to hover over icons just to realize where the start-game button was.
My recommendation: Just fake a real phone screen with icons and stuff, but make all the unclickable buttons darker or more gray'd out and leave the Messages app button bright and obvious.
Also, Maybe the whole screen should be clickable to progress messages. Decisions can just block out the screen so you can't click to progress yet until you decide what to type, but allowing full screen clickability makes it more user-friendly.
Finally, it's a decent game idea and I like the pale/goth gf character, but the AI art is really inconsistent from image to image and there isn't much build up at all to her cheating. I appreciate the pixel style, but then the art stands out even more as an odd contrast to the pixel style.
Maybe if you redrew the images in pixel form, simplified but at least created by hand instead of AI, it would mesh better with the overall pixel aesthetic.
Sorry that this was mostly criticism, but I do like the game's design and overall idea. Just some key elements took me out of the experience quite a bit.
Not everyone downloads and plays the game on the same day and when you start the game, there is no reminder, warning, or disclaimer that shows to hit x on the title screen.
Clicking doesn't work. Hitting space bar, escape, or E didn't work. Hitting all the other keys on the keyboard didn't work. My instant thought was that the game was broken and that should never ever be the first impression for any game.
Just askin for small text at the corner of the title screen that says "press x to continue". That's not difficult nor unreasonable.
strange... I've never run into that and I've downloaded quite a lot of games here on itch.io.
I will believe you, but it is always better to show players what the controls are; especially when not everyone has played other games before.
All games I've played on itch has been WASD if they used the keyboard at all. The majority of RPGMaker games use WASD and/or arrow keys. When that happens, it's explained right away. You know what I mean? Don't make players assume, basically.
ahhh that's great! Are you considering controller support? If you let users change the button layout, we can make it mostly one-handed instead of using a mouse and keyboard.
Im glad to know some of these are being implemented. I can tell this can be a really fun, uniquely colorful game.
Any info on the types of lewd content tags that are being planned?
When you run out of things to do in one round, you should automatically move on to the next. I was stuck multiple times only because I didn't realize that going to the next round was entirely manual so I kept trying to find something to do and that really kills the pacing for the game.
Either that, or maybe put some kind of glow or icon over characters that you can interact with to continue the plot. Without it, it's just "click everyone until you can't do anything else" over and over again, and that's not fun.
Hey, just played the 0.1.1 demo.
Some ideas I wanted to throw out there. Feel free to ignore or use as you'd like:
- Mouse-only movement?
- Run mode or run button? If no running, maybe a walking speed increaser in the settings?
- For the battles, maybe label the options? Like the 5 main options; could there be a little label over them that are grayed out if they aren't available for the player?
- Add the ability to hit space/e in the right timing to block (and reduce damage), or crit-hit your opponents for more damage, similar to Paper Mario
So far, like the art style and music. The battle system seems simple and intuitive enough. I like the characters so far and I look forward to see what lewd content you might add.