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Solid visuals and music.

The variety of tasks to do is good, but I feel some of them could have their interactions tweaked to improve the player's ability to interact as well as understand the interaction. Namely, I really wish I could just click once on the ladle in the pot and still move the ladle while my mouse is outside of the pot (having to re-click when I just clip outside the pot is quite frustrating). Also, I think one should be able to click anywhere on the game while I'm doing the ingredient smashing mini-game so long as I'm near it (if I click a bit off, my clicks stop being registered for it).

Additionally, I might just be really bad at it, but I feel like the pot stirring mini-game does not add enough quality % for the length of time it requires. I got shaking potions and stealing the skull's soul back-to-back about four times in a row and quickly shot past the needed % then had to stir the pot and didn't accomplish as much in that amount of time.

I like that you were able to, seemingly, randomize both the level mini-games and the potion names. Props for that. I know it probably wasn't easy making this in the span of 2 weeks so good job! (Even though there's a lot to my critique, it's still impressive that you got a game out in two weeks that is competent and has zero, to my knowledge, bugs.)

Thank you for taking the time to give us such detailed feedback! For most of us it was the first time we’ve made a game and 2 weeks turned out to be a lot shorter than we imagined!

We didn’t get much time to “balance” the gameplay mechanics, so they definitely could have been improved. 

The order/instruction system is indeed entirely random - we were very happy how that turned out :)