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A jam submission

Goyle the Globlin and the Ethically Questionable Potion BrewerView game page

Brew potions for an ethically questionable wizard dealing in the shadowy underground of potions.
Submitted by Worgen Cub Clubbing Club, DrDebonair, Aereya — 14 hours, 21 minutes before the deadline
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Goyle the Globlin and the Ethically Questionable Potion Brewer's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#15.0005.000
Cleverness#7553.0003.000
Playability#8043.0003.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • As a new player, I did not initially notice that you were in control of the goblin, since it was sitting in the corner and got very confused about why clicking on things wasn't working - some in game explanations of how to play and controls would be ideal. I really enjoyed the little snippets of story that came through from the wizard boss and overall the minigames were enjoyable. I found that the stirring minigame didn't feel great when you were told to stir around the edge but when your mouse goes out the pot it stopped stirring and I tried shaking the bottles side to side a lot before realising that it specifically wanted you to shake side to side. There were a couple other areas which could use similar instructions/polish/attention to new player experience but overall it was good. I'd love to see more progression and perhaps some addition of obstacles getting in the way of your work. Great game overall, good sense of humour, nicely done.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yep

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Goyle the Globin and the Ethically Questionable Potion Brewer puts players in control of Goyle the Globlin. Goyle is a summoned minion of an ethically questionable potion brewer who brews and delivers nefarious potions on request. In order to evade the law, the potion brewer does not brew the potions himself and makes them for just in time delivery. Sort of like UberEats, but if the UberEats driver made the food while driving to your house. And it was ethically questionable food.

The goal is to deliver as many potions as possible, deal with escalating difficulty and hazards the game presents. On failing to deliver a potion of adequate quality, the potion brewer will dispose of the Globlin and summon another (your next play through!).


Instructions

Walk up to a station (with WASD/Arrow Keys) then use your mouse to interact with it.

Bottles (shake)
Cauldron (stir)
Skull (click)

Extra Notes
Thanks for hosting a game jam!

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Comments

Submitted

Solid visuals and music.

The variety of tasks to do is good, but I feel some of them could have their interactions tweaked to improve the player's ability to interact as well as understand the interaction. Namely, I really wish I could just click once on the ladle in the pot and still move the ladle while my mouse is outside of the pot (having to re-click when I just clip outside the pot is quite frustrating). Also, I think one should be able to click anywhere on the game while I'm doing the ingredient smashing mini-game so long as I'm near it (if I click a bit off, my clicks stop being registered for it).

Additionally, I might just be really bad at it, but I feel like the pot stirring mini-game does not add enough quality % for the length of time it requires. I got shaking potions and stealing the skull's soul back-to-back about four times in a row and quickly shot past the needed % then had to stir the pot and didn't accomplish as much in that amount of time.

I like that you were able to, seemingly, randomize both the level mini-games and the potion names. Props for that. I know it probably wasn't easy making this in the span of 2 weeks so good job! (Even though there's a lot to my critique, it's still impressive that you got a game out in two weeks that is competent and has zero, to my knowledge, bugs.)

Developer

Thank you for taking the time to give us such detailed feedback! For most of us it was the first time we’ve made a game and 2 weeks turned out to be a lot shorter than we imagined!

We didn’t get much time to “balance” the gameplay mechanics, so they definitely could have been improved. 

The order/instruction system is indeed entirely random - we were very happy how that turned out :)

Submitted

Very fun game! Can't wait to see what it would be like if you added things like hazards too, I doubt I could keep up! Also goblin uprising when?

Developer(+1)

Glad you liked it! We're a little gutted we didn't get to hazards but very pleased with how it came out anyway :)

Submitted

Very cute game! Is the "Okay Gogle" a reference to "Okay Google"? If so, that's so funny!

Developer

I'd have to check, but if you found it funny then lets say yes :D Glad you liked it, thanks for playing!

Submitted

Haha this stupid wizard commanding us all the time. Its time for Goyleee to stand up for himself!! Such a charming gameee.

Developer

Thank you for playing and glad you liked it! :)

Submitted(+1)

I love the goblin. He needs a union DLC though

Developer(+2)

There is definitely a Goblin themed Union game idea brewing in our brains now! Thank you for playing!

Submitted

Poor Goyle indeed. I failed so much, but I loved the mechanics of using your mouse to manipulate the surroundings instead of just clicking E or something. The game loop is really fun because of that (and the cute pixel art). Great game!

Developer(+1)

Thanks so much for playing! Really glad you liked the mouse mechanics! 

Submitted

Lovely game! I love poor little Goyle! He works so hard and all he gets is abuse!

Developer

Glad you enjoyed it!