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(1 edit) (+1)

Looks like this returning 3D entry from RPG Mania VI has added two cutscenes, another fight sequence, and a prototype for a 1st person open world in an urban setting. I like the not-quite-lowpoly but still polygonated art style for the 3D character models, and I felt like I had a better idea of where the story is heading from the previous entry.

The combat sequences are still in a prototype state but have a lot of potential. I think there's an issue where the enemies will get so close to the player that they step inside the hitbox of the player's punching attack, and might suggest either increasing the player attack hitbox size or have enemies stay slightly further away from the player when pathfinding.

I was surprised to see the 1st person open-world map at the end, guess I was expecting a formula more like Hybrid Heaven or The Bouncer. Those are what come to mind when I think of PSX and PS2 era street fighting RPGs, but I'm happy to see this entry return, especially because it's a 3D game which is a little rare for this particular game jam.

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Thanks for playin' and for your feedback.

I would have liked to have fixed the combat this time around, but I needed to at least work on the other side of the game first, for a better 'representation' of what you might expect from the finished product. Also, yes, I think I can fix it so that the Demon will be able to stop a bit further away when trying to locate the Player's hitbox. Hopefully in the next jam I'll have time to add in some extra flair, like a UI health system, sound effects, enemies that actually deal damage... and so on.

Honestly the more I think about it, while I'm not really a fan of the series (except for the turn-based new ones), Yakuza is a bit more in line of what I'm tryin' to go for in terms of having a cross between Beat-Em-Up with level up mechanics and "Open-City" Exploration... Since I believe there is an option to navigate in first person within those games. 

Again, thank you for your time.