Thanks for playin' and for your feedback.
I would have liked to have fixed the combat this time around, but I needed to at least work on the other side of the game first, for a better 'representation' of what you might expect from the finished product. Also, yes, I think I can fix it so that the Demon will be able to stop a bit further away when trying to locate the Player's hitbox. Hopefully in the next jam I'll have time to add in some extra flair, like a UI health system, sound effects, enemies that actually deal damage... and so on.
Honestly the more I think about it, while I'm not really a fan of the series (except for the turn-based new ones), Yakuza is a bit more in line of what I'm tryin' to go for in terms of having a cross between Beat-Em-Up with level up mechanics and "Open-City" Exploration... Since I believe there is an option to navigate in first person within those games.
Again, thank you for your time.