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Ambitious project with an advanced UI, menus, buttons etc. Looks like it could be fun, but a lot is missing, like for example a tutorial. I didn't understand what to do in the beginning and there are no hints.

 Some countries cannot be selected, like Sweden and Italy. Maybe the selectable countries could be highlighted? 

I would avoid bright colours in the map, and not use black for the contours. Perhaps a brown and green colour palette would look nice?

Is the game in real time or turn-based? My guess is that is is real time based on the time speed selector in the top right, which didn't work, by the way.

Yeah, I did not have time for a tutorial. I'm not sure if you looked at it, but the profile of the game has a short overview over controls. Did you unpause the game by pressing space of left-clicking the date in the top right corner? Did the speed selector using the two buttons work? So far I did not implement setting the speed by pressing on the bar, only using the plus and minus buttons.
It is currently intended that only France, Germany, and Austria-Hungary are playable, as only they had formally organized spy agencies at the start date. I plan to make every country selectable and have them found a new agency when starting, but I was also not able to implement that in time for submission.
Why do you think I should avoid bright colors? I personally like a colorful map, and if I only use darker colors the colors look more similar and therefore the countries may be harder to differentiate for people without a good knowledge of the state if Europe at the time. Brown borders might be a nice idea.

Thank you for trying!

The buttons for the time speed selector work fine but the time is not moving forward. I will try the game again, and unpause it!

About the colours, most game artists use mood boards to set a tone of the game. Since you didn't seem to use a mood board there is no specific mood. However, I'm not an artist myself so I cannot provide much help.