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Hello, thank you for playing! We might continue developing the game after we adjust the combat and movement. As for the story, during development we figured we would like to have different bosses themed after the past events on the character's life that lead up to the their current situation, and that after defeating them, the player would have the option to go into a memory in the form as a small RPG section where you get to play through the memory. This was, of course, very much outside of scope for the game jam, so it was mostly an idea that we took into account when thinking about the story. If we keep developing the game, we might decide to do it differently.