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I appreciate Your suggestion, my Friend! But unfortunately, Multiplayer is not implemented yet, alongside with AI battles. It will be the separate huge part to make. Not just I have to learn how to make online connections, I have to write the replication part properly, which I have not. Most certainly I will need to hire the IT-programmer who will make the online part, and sub to a private server, which will hurt my wallet, but feel good in my body. I'm sincerely in doubt I could ever handle it, as my game does not get any donations. I have the analog of Patreon where everyone can help my project financially, so all Goals (ordering the commissions for graphics, soundtracks, assets, etc.) will be reached faster, but to be honest, no one cares nor can ever afford to share a coin, because of another 60 billion dollars for U*r*ine and all that stuff. As you can see, after all the time I have 0 Boosters ("patrons"), and 0 money gained on both Goals. But don't worry, I'll still do my best to bring this game to life ASAP. It will be made in much longer time, but I hope it will be anyway. Thanks for attention, my Friend! 

Well, I for one am really impressed; I will definitely try your game today (when I can wrench my mind away from my own projects that is!)