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A jam submission

[MMD] Touhou: Gathering Reverie v0.030View game page

Submitted by Animamundi24 — 6 days, 21 hours before the deadline
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[MMD] Touhou: Gathering Reverie v0.030's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#14.3334.333
Visuals(Graphics)#14.5004.500
User Interface (UI/UX)#24.0004.000
Overall#24.3334.333
Fun#43.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://animamundi24.itch.io/mmd-touhou-gathering-reverie/devlog/587050/touhou-musou-roku-v0030-patchnotes

Developer Feedback Questions
The game is still for 2 players Versus battles only. Show me your best combos! Also, is the Performance good now?

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Comments

Submitted

First, Touhou yay!

Second, disclaimer, I didn't manage to get anybody else to play this with and I'm pretty much a casual noob at fighting games. 

Now graphics and sound pretty notch, there's even a trailer and several custom marketing pics. Gameplay felt nice from what could be experienced fighting an opponent that can't fight back, although again I'm a fighting game noob so take that with a grain of salt.

Still it's definitely missing some way for a solo player to play. Not sure how hard it is to make a fighting game AI, but something, anything, would be better than nothing in that department.

Ditto for other characters. From the trailer and pics, there seem to be other character models already done and at least partially animated. Even if they're not as polished or have bugs, it would probably be good to add one or two others to spice things up. Not even need of making a custom moveset, just recycle Reimu's moves with some changed speed/damage values in a pinch. Even big-name fighting franchises like Super Smash Bros do it after all. Point out it's placeholders and eventually every character would get their original moveset, IMHO people checking this out won't mind.

All around, plenty of potential here, great work!

Developer

Hello, Starlight Crusader! 

Yes, the lack of solo gameplay is the biggest flaw so far. I just need to prepare all characters before programming AI for them, because it is necessary to make a proper combat flow first. Of course, new characters takes priority, cuz just one character made so far is just lame. However, "Recycling" the animations will be a waste of time, really. It is necessary to do our best to animate other characters properly, make their moves and get ready for making AI. Maybe next time we all could enjoy the solo gameplay without need to find another real player to play against. Keeping Up the Great Work! 

Submitted

Hi! My son and I tried it with our controllers. It was a lot of fun, of course.

So the visuals and audio are of course almost AAA grade, which is amazing! 

The performance is also flawless.

When it comes to playability/ui/fun there is room for improvement:

  • The characters could be more aggressive. Meaning more explosive speed with every movement.
  • They should be more responsive, when I press a button I would like to see my character act within 5ms, not 25ms

Honestly, It is of course quite scary to install a game requiring extra DLL  dependencies and give extra permissions even when installing from the Itch desktop... 

I would never have tried this if not I'd at least read communications you've had in other jams about this game. Probably for this high end type of game a wasm/web export is not feasible, but it _is_ a way to lower the threshold for ppl..

I wish you all the luck in finding those funds and high end artists / webdevs for your project.

Submitted

hi! I would really like to try multiplayer,  but are you anywhere near CEST timezone? ..for me, most activity here is between 12pm and 4am it seems

Developer

I appreciate Your suggestion, my Friend! But unfortunately, Multiplayer is not implemented yet, alongside with AI battles. It will be the separate huge part to make. Not just I have to learn how to make online connections, I have to write the replication part properly, which I have not. Most certainly I will need to hire the IT-programmer who will make the online part, and sub to a private server, which will hurt my wallet, but feel good in my body. I'm sincerely in doubt I could ever handle it, as my game does not get any donations. I have the analog of Patreon where everyone can help my project financially, so all Goals (ordering the commissions for graphics, soundtracks, assets, etc.) will be reached faster, but to be honest, no one cares nor can ever afford to share a coin, because of another 60 billion dollars for U*r*ine and all that stuff. As you can see, after all the time I have 0 Boosters ("patrons"), and 0 money gained on both Goals. But don't worry, I'll still do my best to bring this game to life ASAP. It will be made in much longer time, but I hope it will be anyway. Thanks for attention, my Friend! 

Submitted

Well, I for one am really impressed; I will definitely try your game today (when I can wrench my mind away from my own projects that is!)

Submitted

Is there anyway to play with just a keyboard? I might dig around later and see if I can find one of my controllers. My only feedback right now, is that I wish you could do training mode with just a keyboard, but there doesn't seem to be a way to do it as you can't select the second character. The game looks pretty promising though!

Developer (1 edit) (+1)

Welcome! There IS a way to play with Keyboard only, designed specially for solo-device playing and testing. The second character is selectable by [insert] or [Num 0] key. All input mapping is listed in the "README.txt" file. Basically, Player Two is controlled by the right side of the Keyboard - Arrows, Numpad, [Insert], [Backspace], [PgUp], [PgDown]. 

Developer(+1)

Additionally, if you would like, you can join our Discord server to share the screen in Voice Chat and show how the game is played. Some players can do the unexpectable combos and find unexpected bugs, if any. Could be very helpful and interesting! 

Submitted

Your game looks interesting, and the trailer is packed with humor. But, alas, I have a Mac and Dualshock gamepads. So…

Submitted

Well this was interesting stuff you made here. Pretty hard to give suggestions when it's already flawless in every possible way, incredible voice overs, beautiful animations, impeccable 3D graphics. Could use a key binding menu and instructions for KB/M. Maybe grey out the menu buttons that aren't implemented yet so they aren't confusing

Developer(+1)

That is a valid point, my Friend! Despite I don't know what KB/M is stands for. Implementation of "grey out" menu buttons is possible, but it will be a bunch of additional logic to determine the final color of HUD elements, which will be removed as soon as the functionality is implemented, therefore it will just be a waste of time. Voicing is made with TTS bot, planned to be replaced with a real voice actor as soon as I get enough Boosters ("patrons") to hire one. Imagine how better that could be! The game gradually grows stronger. You can always see more on my YT channel, so feel free to like/sub/share. If enough people chip in, we can bring this great game to life way faster! Thank You for attention!

Submitted(+1)

KB/M = Keyboard and Mouse.