An interesting take on the defense genre that hurt my hand.
I gotta ask, why constantly clicking to attack? Surely this must have hurt the hell out of your finger/hand in testing? Why not let me hold it down or something.
Also I constantly kept accidentally picking random upgrades because I was clicking constantly, half the time I didn't even see what I was picking.
Also the HP bars on the enemies feels totally useless because you can't see them at all haha.
I really like the upgrade system (when I could choose them) and the combinations started to get really cool. I just wish it wasn't so random? It feels like I only have control over whatever I click on and get instantly overrun with the first minute. On my best run I managed to survive 3 minutes and I feel like it was just pure RNG and dumb luck than anything I was doing.
I would have liked to put more time into this game but my hand was genuinely just too sore and it seems to rely on luck more than anything else. The concept is really cool though and I would revisit it if there were other updates to improve the quality of life and balance.