Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There's a very strange effect with the camera: it zooms out when you move forward and zooms in when you move back. The character is also far too slow.

However, I can see that there was an intention to tell a story, and perhaps that's where we should have focused more. For example, the ghosts could tell why they keep an object with them. This object could symbolize why they stay on earth-like one ghost with a cap, another with a bag, or yet another with glasses. These objects could represent a trace of their earthly past.

Courage for the future ;) 

On the contrary, we are in a world between heaven and hell, and when the timer runs out, we are called to court and sent to heaven or hell.