The dialogues are funny, I insulted her more than I seduced her xD
I'd put less time between sentences and let you look at other people while she's talking to you.
Lacks polish, but nice idea ;)
The vignette is pretty and tempting. For the decor, you must avoid putting large blocks in the foreground which block the view. Either we add slight details, or the large blocks must be positioned so as not to obstruct the player's view (in a fixed scene for a cutscene, for example). nice platformer ;)
I had to go and read the comments to understand that he was shooting at the mirrors (a player doesn't instinctively look up, he looks straight ahead). Overall, I agree with what has been said above. You can make the balls bounce off the walls, and that takes the fun out of some of the mirrors.
Courage for the rest
Really fun, I like the music a lot I made it all the way to level 3, but I can't get past the white pipes that go up as I jump :/. I like the attention to detail, like the little skull and crossbones, and the fact that you made a hand menu, it's appreciated ^^I really like the idea of seeing less well with our glasses, I'd perhaps have seen the screen "break" to have more of a handicap when playing (and less of a blurred effect as if we were drunk).
Very fun, congratulations on this game :)
There's a very strange effect with the camera: it zooms out when you move forward and zooms in when you move back. The character is also far too slow.
However, I can see that there was an intention to tell a story, and perhaps that's where we should have focused more. For example, the ghosts could tell why they keep an object with them. This object could symbolize why they stay on earth-like one ghost with a cap, another with a bag, or yet another with glasses. These objects could represent a trace of their earthly past.
Courage for the future ;)
I love the look of the plague doctor, but the scenery seems disproportionate and less detailed compared to our character. I finished the first level, which was well-balanced, but I couldn't get past the second one because the sequence of jumps is quite challenging. It's a good game mechanic, and I'm excited to see if you'll develop more levels based on this concept. :)
The little crow is adorable, but I found the controls difficult, to the point of giving me a headache. An interesting idea for the gameplay, especially with the wolf trap, would be to allow the player to look behind, but with the risk of getting caught. And since he collects musical notes, maybe he could sing?
Good luck for the rest ;)
The +
- lots of content
- The game has really been refined
-I really like music
- The menu is quite complete, it's cool to have access to the keys directly on the game and in a readable way
- the layout of the rooms and the variety of rooms
- An intro cinematic
- I like cloud jumping (yellow ball)
The -
- Little variety of decorations, Plain backgrounds
- bug when you punch while hanging on the wall you see the wind effect but not the punch
- The text is strongly stuck to the contours of the frames
Red block does not cause damage to wolves? (I tried to ambush them)
Good experience, unfortunately I misclicked when I wanted to use the rock and I left the page ;’)
The+
- be able to play with the controller
- there are save points
- Interesting attempt at a labyrinth, nice decorative elements and reliefs, it's good to have filled the rooms
The-
- A save in front of the fireballs: if you die you reappear in a loop in front of the lava balls and you die
- exept for the gun, an a little musique, no sfx
- Gamefeel can be improved, our character is too floating
By the blessing of the saint sonic be blessed and good luck for the future ;)
I like the scorpion and its atk, nice to have an NPC. Some bugs, a scorpion that gets stuck on a small platform. No music. It could be nice to be able to harvest the 'sapphire beetle' crystal, and bring this harvest back to the man we see at the beginning, who could offer objects, loot or abilities, etc.
For a game released in a panic, you did well, you will certainly do better next time.
Courage, it’s by making mistakes that we learn and progress, can’t wait to see what happens next ;)
The +
- I like the idea of the water elemental which can play with its 3 states
- Very ''fluid'' animations of the characters x)
- I like the mechanics of watering the little water element
- Different handling depending on the character
The -
- Time lag between the moment we receive the fatal blow and our death
- Characters too rigid and too slow
- a map would be a good idea, especially to find the flesh horn
So, there's a lot left to be improved here with game feel, but it's a cool begining ;)
The +
the gun is funny
there is a boss, nice that the necromanician regenerates and we can take advantage of it
The -
- the flag pole is the same color as the bottom of the cave
- you can kill the magician at his position right above him
- the doors, except the main one, have problems : red doesn't work and exit crashes the game
nice little game, I freed the cat, im' a nice person now <3
I finished the game, very good experience, my feedback
The +
- Original, I like the concept and there are some very good ideas
- Improvements in other forms of awesome tetriominoes
- Good use of the 5 powers, used well to adapt to several situations
- The description of the power on the cubes very effective! (PUSH. SAFE, FIRE, etc.)
- I like FIRE, since the tetriomino looks like a ship, I like it <3
- Good ideas in building puzzles
- Good tutorial area, we understand the mechanics quite easily
- Teleporters are good so you don't have to re-travel
- Reference to old games like pong, space invader, etc. nice
The -
- Heavy, slow and rigid movements + the noise that is present with each of our 'steps'
- Bug: I can pass the laser zone without the cube, with the bar (which creates a soft lock because you can't go back)
- Bug: I died in the Space Invader zone and the death sfx was playing in a loop. When I die, the bug disappears
- Bug: the buffer is automatically activated in each room once the power is unlocked
Are the gifts useful for anything (I got 3)? Is it just me or are there switch noises everywhere xD?!
It's a game that has been very well thought out, and the new abilities are well exploited. One of my favorites of the jam at the moment... NICE <3
The +
- The character movement is correct
The -
- the tutorials are aimed at PC and controller players, which is a good point... But after that, there are no more tutorials for controller players
- No UI
- No sound, no music
- Blurry and too repetitive texture, empty environment
- Graphics bugs, giant foot that appears for no reason ?
We feel that the development was complicated, generally 3D is more complicated, it is not easy to manage it alone so respect despite everything