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(+1)

Nice job on this!

Really liking the aesthetic you've got going.

I too struggled with picking things up, particularly with other objects in my ball getting in the way and making me bounce over things.

I also didn't feel the tension of the time limit until the game was close to over. Have you considered starting with a lower time limit, but adding special objects that the player can absorb to extend the time limit once they're big enough?

Thankyouuu so muuch. yeah the struggle is because i didnt actually play it until the deadline passed, so, in the next version of the game the gameplay is adequate to be playable. 

About the time limit, i had an idea about every ten seconds the time gets an animation that makes it bigger, and i added a subtitle saying "time left 00:00". And about a special items, im not going to add it because the game is like uhh; the beetle does his daily job of grabbing food for him and his wife, so like, adding time to that daily routine doesnt feel suitable for the lore game hehe