Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Not really. Sometimes fadeins and fadeouts in audacity to avoid clicks at start and the end, a bit of in-godot pitch randomising and a major pitch downshift for level erasure sound for it to match animation length.
But generally i have a good enough wearable mic (around 30$ worth) so that major interventions are not necessary.

A good thing that you can just make a sound repeatedly in one recording  go in Audacity a ton of times and then just cut out a good enough sample.