Thanks for playing!
And yes, that issue was the one major thing I just couldn’t solve before the deadline. (The issue of “I’m really sure I’m in the right spot, but somehow I keep missing it”, and it kept happening even when I made the overlap range really big!)
Then today I woke up and suddenly realized why this happened. Turns out there was a slight bug in the goggle reporting when really close to an object :/ Slight enough to mostly go unnoticed, but not always. Will be fixed in a later update, of course!