Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BombgogglesView game page

Blow up your friends by finding the hidden bombs first.
Submitted by Pandaqi (@PandaqiGames) — 5 hours, 1 second before the deadline
Add to collection

Play game

Bombgoggles's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#223.6084.167
Presentation#413.0313.500
Overall#502.8153.250
Use of the Limitation#542.4542.833
Enjoyment#552.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, Pandaqi

Software used
Godot 4.3, Affinity Designer v2, Audacity

Use of the limitation
As you lose lives or your battery runs out, your goggles get worse and worse. The terrain keeps degrading, constantly escalating how hard it is to move safely. And, of course, I'd call sudden explosions (that get bigger and bigger over time) an escalation.

Cookies eaten
Zero, unfortunately :/

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Cool game) But I have a question… How do I put four hands on the laptop keyboard 😅 (it’s just somehow not convenient) But the game is interesting and cool)

Developer(+1)

Thanks!

Haha I used to play with four people on the same keyboard in high school/university. It’s really fun … if everyone doesn’t take the game too seriously and is okay with their hand being pushed away :p

But yeah, 3+ players usually means you better grab one or two controllers instead!

Submitted(+1)

Was fun to play. The lenses were a little weird as I sometimes felt so close to the item but it wouldn't pick up and then the AI came over and snatched it from me in a spot I thought I'd checked.

I dont get the full experience since I don't have a friend at hand to play with but from the singleplayer I can see it being a fun game with friends if the radar was a little more forgiving

6 goggles out of 10.

Developer

Thanks for playing!

And yes, that issue was the one major thing I just couldn’t solve before the deadline. (The issue of “I’m really sure I’m in the right spot, but somehow I keep missing it”, and it kept happening even when I made the overlap range really big!)

Then today I woke up and suddenly realized why this happened. Turns out there was a slight bug in the goggle reporting when really close to an object :/ Slight enough to mostly go unnoticed, but not always. Will be fixed in a later update, of course!

Submitted(+1)

Great art style! I could definitely see my self and a couple of friends playing this on console! Would be cool to let the player choose their goggle lenses or some customization like that. But overall lots of potential! 

Developer

Thanks for playing! Yes, customization is a great idea, perhaps also map selection or something. I was honestly a bit sad that the deadline came so soon, because I too think the idea has much more potential!